![]() One powerpill results in 50 points.Įating a ghost results in 100 points. You can see this indicated by the ghosts turning blue. ![]() If Pacman eats those, he will get strong enough to eat the ghosts. In every level there are 4 powerpills, which are a bit bigger than the regular ones. The goal of every level is, to eat all the white pills without getting catched by the ghosts. This is indicated through the walls turning red. When ghosts are in scatter mood, they will just go to their home corner and stay there.Īfter a certain time the ghosts change their mood and want to go chasing pacman. The ghosts have two different moods that change the way they act during the game. Inky will stay in the ghost house until pacman has eaten at least 2/3 of all pills. Pinky will start chasing pacman right away, he will always aim 4 fields ahead and 4 fields left of pacman. He will start chasing pacman right away, and aim directly at him. ![]() His home is the bottom right corner.īlinky is the most agressive of the 4 ghosts. Inky will stay in the ghost house until pacman has eaten at least 30 pills. Every ghost has its own strategy to chase down pacman. Ghosts are creatures that hunt pacman and will kill him if they catch him. ![]() This whole game is open source an was created in HTML5. Play Pacman canvas for free on your desktop or mobile.
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